Wednesday, January 19, 2011

he had eggs in his brain

2010 FiHS Formula 1 Driver's Championship Standings


2011 FiHS Formula 1 Championship Pre-Season Jitters


Pirelli test mod is out and Car/Team selection process will begin soon. Last year, as has been the practice for a long time, the order of selection was based on a Driver Valuation points system using the previous season's results. So the current Driver's Champion, RacerScott gets to be the first to pick his car and teammate. Runner-up Ricardo Gonzalez gets to choose next and so on. If the guy who is next on the list has already been chosen for a team, then his pick goes to the subsequent driver.


Over the weekend a new selection process has been proposed, where the drivers pool will be divided into two groups, (what I would call ) the Fast and the Furious. Each team must be comprised of 2 drivers, 1 from each group. This seeks to create more parity amongst teams and prevent the creation of superteams like last season's Mercedes with JoshJ and StevenM, and the Ferrari Boys RacerScott, Pete, and their super sub Ricardo Gonzalez.


I didn't do so well last season, so whatever the selection process will be, I don't think I will be able to select a car until a late round. My only concern really is if I will be able to run in the optional Minardi livery that JoshJ previewed last year. Maybe the paint scheme will be available whatever car I get to drive, and I can run under the Minardi name this season. Yes, I am a fan of the racing team from Faenza that designs and builds Formula One cars. 


Captain Slow posted a quick tutorial on telemetry stuff and how to interpret all the info and unfortunately I am not motivated to understand it much. I could probably gain a second or two per lap if I took the time to figure out those pesky little graphs. I don't think the daredevil gentlemen of motor racing past ever had to read through rows and rows of squiggly lines. Maybe I should try to team up with a driver who is Motec savvy (JeffO?). I sure could use some basic lap data like fuel consumption, apex speeds, top speed at the straight...

Monday, January 17, 2011

Phobos Monolith

I like to explore and I find sim crossing exciting. Consider the myriad of factors involved when driving a max prim, script heavy, fully featured vehicle through the lag warp ...the speeds achieved during transit are insane! And then you end up right back where you started, yet in another region.

Avoid sim corners and cross region borders perpendicularly. If you get caught on a ban line, or trapped by an object, use Edit to shift your vehicle's position to a place where you can safely restart. If you get lost in the lag warp, try to teleport to your Home position and you might recover without having to restart your viewer.


Deimos Anomaly

Outer space is where we get together
In this place we are meant to be
Stars are dancing and the time is fading
Dead forever, you and me, you and me