Wednesday, January 19, 2011

he had eggs in his brain

2010 FiHS Formula 1 Driver's Championship Standings


2011 FiHS Formula 1 Championship Pre-Season Jitters


Pirelli test mod is out and Car/Team selection process will begin soon. Last year, as has been the practice for a long time, the order of selection was based on a Driver Valuation points system using the previous season's results. So the current Driver's Champion, RacerScott gets to be the first to pick his car and teammate. Runner-up Ricardo Gonzalez gets to choose next and so on. If the guy who is next on the list has already been chosen for a team, then his pick goes to the subsequent driver.


Over the weekend a new selection process has been proposed, where the drivers pool will be divided into two groups, (what I would call ) the Fast and the Furious. Each team must be comprised of 2 drivers, 1 from each group. This seeks to create more parity amongst teams and prevent the creation of superteams like last season's Mercedes with JoshJ and StevenM, and the Ferrari Boys RacerScott, Pete, and their super sub Ricardo Gonzalez.


I didn't do so well last season, so whatever the selection process will be, I don't think I will be able to select a car until a late round. My only concern really is if I will be able to run in the optional Minardi livery that JoshJ previewed last year. Maybe the paint scheme will be available whatever car I get to drive, and I can run under the Minardi name this season. Yes, I am a fan of the racing team from Faenza that designs and builds Formula One cars. 


Captain Slow posted a quick tutorial on telemetry stuff and how to interpret all the info and unfortunately I am not motivated to understand it much. I could probably gain a second or two per lap if I took the time to figure out those pesky little graphs. I don't think the daredevil gentlemen of motor racing past ever had to read through rows and rows of squiggly lines. Maybe I should try to team up with a driver who is Motec savvy (JeffO?). I sure could use some basic lap data like fuel consumption, apex speeds, top speed at the straight...

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