
I've been having a rough time, testing the newly released OEL Historic Endurance Touring Mod. The cars are just tail happy curmudgeons that don't respond to setup changes at all. It doesn't help that there are only few setup parameters that can be changed, and so little range in them. The tires have no grip, there is no aero, there isn't even a rear anti-roll bar. But that's how they did it in the 70's I'm told. I'll just have to adjust and learn if I want to race in this upcoming series.
I don't know, but it's no fun trying to figure out how to drive these cars fast. You hit a bump; snap oversteer. You go over a crest; snap oversteer. You miss a shift and hang on the rev limit in any gear; snap oversteer. You push the brake pedal too hard; snap oversteer. Sometimes I can catch it with a little countersteer, but then I've lost time and confidence. Mostly I am spinning out, or sliding off the track, and sometimes I'm into the wall.
I guess I just don't have the skills to race with these cars. It's all very discouraging at the moment. I even tried it with the Traction Control active, and though it did mitigate some of the oversteering, it totally nerfed the car in terms of throttle response, acceleration, and top speed. And what is the point of utilizing historic style physics if you are going to switch on the driver aids anyway?
It reminds me a little bit of those Racing Nexus torture mods from a few years back. Wow that league was hardcore no driver aids allowed. But we had a very open and customizable car setup, and that is not the case here.
There's even that bizarre response where the car will just flip itself over on corner entry if you max out the front anti-roll bar. (Long ago, when I was racing with NR2003 - Redline GTP, this was called the "Mazda Flip".) There is just something strange with the overall dynamics of these cars. Maybe it's just me.










































